7 wonders

Start Time: Saturday 2:00 PM
Location:Grand Ballroom N 14
Status:Assigned
Game Master(s): Philip Shea
Game System:7 wonders
Duration:2 hours
Player Max:6
Signed up:4
Track(s):Board Games
Event Type:Game
Experience Level:Familiar
Age group:All Ages
Description:

7 Wonders lasts three ages. In each age, players receive seven cards from a particular deck, choose one of those cards, and then pass the remainder to an adjacent player, as in Fairy Tale or a Magic: the Gathering booster draft. Players reveal their cards simultaneously, paying resources if needed or collecting resources or interacting with other players in various ways. Cards are passed left-right-left over the three ages, so you need to keep an eye on the neighbors in both directions.
(Players have individual boards with special powers on which to organize their cards, and the boards are double-sided as in Bauza's Ghost Stories.) Each player then chooses another card from the deck they were passed, and the process repeats until players have six cards in play from that age. After three ages, the game ends.
In essence, 7 Wonders is a card development game along the lines of Race for the Galaxy. Some cards have immediate effects, while others provide bonuses or upgrades later in the game. Some cards provide discounts on future purchases. Some provide military strength to overpower your neighbors and others give nothing but victory points. Unlike Magic or Fairy Tale, however, each card is played immediately after being drafted, so you'll know which cards your neighbor is receiving and how his choices might affect what you've already built.