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|Due to Oregon's ban on large events due to Covid-19, GameStorm will not be taking place on March 26-29, 2020|
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|Start Time:||Saturday 11:00 AM|
|Game Master(s):||Mike Lord|
|Age group:||Over 12|
Space Cadets: Dice Duel â the "Team vs. Team, Real-time, Dice-Rolling Game of Starship Combat!" â pits two spaceships against one another in quick-paced combat. The players are divided into two teams, each team playing the crew of a ship and winning or losing together based on how well they perform. The game ends when one side destroys their opponent by causing four points of damage through torpedoes or mines. Each ship has six Bridge Stations:
Engineering generates power for the other stations.
Your plan is quickly coming together. Simplicity itself. Just continue to close the gap to the enemy, and launch when within range. Your crew is well-trained and work quickly at their stations, just the edge you need to come out on top.
âEngineering, power to Helm. Move forward and close the distance to the enemy. Keep shields in the front. We're going straight inâ. You can feel the bridge vibrate slightly as the engines come up to speed.
âCaptain, all sensors are on weapon lockâ, says the Sensor Officer. âYou can fire at will.â
A slight smirk crosses your face. âOn my mark! Launch both tor... Wait, where did they go?â You look at the viewscreen, puzzled, with a growing sense of unease.
Sensors starts shouting. âCrystal Warp! Captain they've done a crystal warp and they're directly behind us!â
From your right comes the panicked voice of the Shields officer. âUmm, Captain... All of our shields are to the front!â
You start barking out orders. âShields, use the crystal we captured to raise the aft shield. Weapons, start to move the torpedoes to the rear tubes! Helm, get us out of here!â
The crew gets to work, but you look on in horror as two torpedoes lance out from your nemesis...