New Faces

Start Time: Friday 7:00 PM
Location:West Wing 2-01
Status:Assigned
Game Master(s): Keith Schnelle
Game System:Cats Herding Humans
Duration:2 1/2 hours
Player Max:4
Signed up:1
Track(s):Indie Hurricane (Indie RPG)
Event Type:Game
Experience Level:Beginner
Age group:Over 12
Description:

New Faces is a short adventure for the rules light game, Cats Herding Humans.
Come play cats. Bringing dice is encouraged.

In Cats Herding Humans, humans are playthings, companions, and caretakers. Mostly playthings.  Frustratingly, they are also sometimes needed for opening things and vanquishing enemies.
Ma Wirth’s Boarding House and Cat Sanctuary is a hub of activity. Cats and humans are constantly taken in and adopted out (or whatever happens to humans). Sometimes, when humans leave, a cat or two leaves with them. Other cats stay and serve the House Cat Council.
As with many role-playing games, choose one player to be the Game Master. The Game Master will build the world and guide the action while the other players take on the role of Cats in a game that can be as mundane or bizarre as you make it.
Character Creation: Write down a name and description for your cat. You may include a backstory if you wish. Write down your skills. Cats have seven skills:Adorableness, Caterwauling, Mauling, Parkour, Reasoning, Sneaking, & Tracking. You start with 6 skill improvements. Each skill improvement improves one skill by one die type. You may wish to consult with other players and consider your position within the house and your feelings about the House Cat Council that rules over the cats from the multi-tiered cat tree by the sliding glass door.
Skills: Each skill uses a die; starting skills use d20. As skills improve, they move through d12, d10, d8, d6, and d4 (best). When making an action, choose an appropriate skill and roll the corresponding die. The lower the role, the more successful the action. When making actions using multiple skills (Such as Adorableness and Caterwauling to beg), check for each skill individually when determining results. Some actions may be assigned a minimum number to achieve the desired result. If at first you don’t succeed, remember that cats don’t so much fail as change their minds. A quick wit may earn you a chance at a fallback action. Starting cats select 6 skill improvements. Improve 1 skill after each successful game.