Mechs Angels Daemons

Start Time: Friday 12:00 PM
Location:Grand Ballroom C-15
Status:Assigned
Game Master(s): Petr Sorfa
Game System:strategy / deck building
Duration:2 hours
Player Max:4
Signed up:0
Track(s):Game Lab
Event Type:Play Test
Experience Level:Beginner
Age group:Over 12
URL:https://www.hellshark.games/002_mad.html
Description:

Players take on the roles of pilots on the planet Limbo. By harvesting souls and mining for minerals pilots gather enough currency (ether and coin) to upgrade and construct their mechs via the market. Players are capable of adding more than one pilot/mech.

In skirmish mode, the first player to lose all their mechs signals the end of the game.

In Co-op mode the players upgrade their mechs and attempt to beat the boss enemy before the boss has a chance to retaliate and destroy them all.

In Adventure mode, players aim to achieve the scenario objective, and if allowed to, attempt to wipe each other out.

The mechs are constructed from a pool of 100 different parts. Each part is infused with mechanical, angelic or daemonic capabilities.

Miniature components are used to construct the player pieces, allowing bizarre combinations such as tentacles with a nuclear power plant, armed with missiles and hell hounds with the wings of a seraphim.