GameStorm home page

Panels

Player Signups will close at Midnight on Tuesday, March 19
Click on the name of an event for more details

[6164]     What's Cool at GameStorm?

Thursday 2:30 PM - 4:00 PM Max Players: 50
What's Cool at GameStorm? - In this panel the Chair and next year's Chair will take questions from the audience, answer concerns as we move forward, and highlight events that we think are cool.

[6165]     Disabilities and Gaming

Thursday 4:00 PM - 5:30 PM Max Players: 50
Our panelists discuss various aspects of how games can be more inclusive, in both practice and design, for persons with alternative abilities.

[6166]     Hook 'Em Quick

Thursday 5:30 PM - 7:00 PM Max Players: 50
How to write a great hook and engage your potential audience.

[6167]     Reading the Table - Improv for GMs

Thursday 7:00 PM - 8:30 PM Max Players: 50
We discuss tips and tricks on how to follow your players' interests while still running a challenging and fun game. Take your Game Mastering (or Dungeon Mastering) to the next level.

[6168]     Worldbuilding

Thursday 8:30 PM - 10:00 PM Max Players: 50
Where to start, where to go and how to get there.

[6169]     Firearms: Tacti-Cool vs. Gaming vs. Reality

Thursday 10:00 PM - 11:30 PM Max Players: 50
Experts in firearms training and forensics present the reality of how pistols and rifles function. This includes the real world psychological effects, as well as physical trauma. We compare these realities to how gaming systems function, and discuss why there is a difference, if any.

[6337]     Bleeding Control Basic Course

Game System: None. Real world training for traumatic injury
Friday 8:30 AM - 10:00 AM Max Players: 24
The Bleeding Control Basic Course will provide humans of all types with the knowledge and skill necessary to prevent death from uncontrolled bleeding in the real world. All participants will receive a certificate of training. Check out https://www.bleedingcontrol.org/ for more information.

[6170]     Top 10 Board Games for 2019

Friday 9:00 AM - 10:30 AM Max Players: 50
Our expert panelists will share their insights into what games will be hot this year.

[6171]     Leaving Las Vagueland: Writing for Your Players and not Yourself

Friday 10:30 AM - 12:00 PM Max Players: 50
Too often designers write as if the players will understand what they meant, or assume something is obviously implied. Our panelists will offer tips for making sure your work is clear and concise, leaving behind anything that is vague or questionable.

[6172]     Gaming and the Podcaster/Tuber

Friday 12:00 PM - 1:30 PM Max Players: 50
An in depth examination of podcasting / tubing and its effects on gaming, and the gaming industry as a whole. The age old question: Does the medium affect the story, or does the story affect the medium?

[6173]     Guests of Honor Meet & Greet

Friday 1:30 PM - 3:00 PM Max Players: 50
Come meet our Guests of Honor and see what they have going on and what is in the works.

[6175]     New School / Old School, Pip System, Protocol, or Pathfinder?

Friday 3:00 PM - 4:30 PM Max Players: 50
We live in a time of unprecedented RPG Variety, with very different games delivering very different experiences. What is the strength of each? No matter which sort you play, what can you steal -- okay, seek inspiration for -- from different games that can make your game more enjoyable?

[6176]     Ask A Game Designer

Friday 4:30 PM - 6:00 PM Max Players: 52
Ask our esteemed panelists anything you want to know about game design.

[6177]     The Kickstarter Panel

Friday 6:00 PM - 7:30 PM Max Players: 50
What is it like to market a game with Kickstarter? Our panelists share their knowledge and experience making and selling successful Kickstarter games.

[6178]     Artist Perspective on Gaming

Friday 7:30 PM - 9:00 PM Max Players: 50
A discussion by professionals about what it takes to be an Artist in the Gaming industry.

[6179]     How Much Does it Cost to Make a Board Game?

Friday 9:00 PM - 10:30 PM Max Players: 50
Ever curious exactly how much it costs to make a board game? We'll show real numbers and a full breakdown of every penny that went into the creation of a $90,000 Kickstarter for you to see exactly where that money went.

[6180]     Help! My Significant Other Thinks I'm a Lousy GM!

Friday 10:30 PM - 12:00 AM Max Players: 50
Does your GMing get terrible reviews from the ones you trust most? Or do you just worry that you could do much better? Our panelists will answer your questions about specific challenges you find yourself facing as a GM.

[6181]     Playtesting 101

Saturday 9:30 AM - 11:00 AM Max Players: 50
When you run a playtest, what are your specific goals? Are you concerned about pacing? Are you trying to decide details about a specific mechanic? Or do you need to figure out if it'll work with 2 players? Learn how to use playtesting to make your game the best it can be.

[6182]     Boardgame Design: Where to Start & How to Finish a Project

Saturday 11:00 AM - 12:30 PM Max Players: 50
Learn from our experienced panelists how they approach new board game designs, and how they know when they're done.

[6183]     An RPG Journey, Part A: Story Telling & Character Development

Saturday 12:30 PM - 1:30 PM Max Players: 50
In the first session of our Four Part panel discussion to help you sharpen your RPG Skills, we'll talk about developing characters. What makes a character compelling? How does your storytelling convey those aspects and move your storyline forward?

[6184]     An RPG Journey, Part B: The Brain and Improv

Saturday 1:30 PM - 2:30 PM Max Players: 50
In the second session of our Four Part panel discussion to help you sharpen your RPG Skills, we'll talk about embracing the improvisational nature of running an RPG.

[6185]     An RPG Journey, Part C: Community Building, Equity and Inclusion

Saturday 2:30 PM - 3:30 PM Max Players: 50
In the third session of our Four Part panel discussion to help you sharpen your RPG Skills, we'll talk about community. Whether for a single session at a con, or in an ongoing home campaign, RPGs at their best are all about a team working together toward a common goal. How can you as GM make sure that all players feel heard? How do you balance different interests or levels of skill?

[6186]     An RPG Journey, Part D: Over Planning vs. Under Planning

Saturday 3:30 PM - 4:30 PM Max Players: 50
In the final session of our Four Part panel discussion to help you sharpen your RPG Skills, we'll talk about planning. Plan too little, and you'll see your players fidgeting while you try to figure out what to do next. Plan too much, and players may feel too constrained, unable to truly role play their characters. How do you find the balance between these 2 extremes?

[6196]     How to Effectively Play Chaotic Hungry and Awful Good

Saturday 10:30 PM - 12:00 AM Max Players: 50
We will explore key concepts of Worldview and how they apply to your RPG. What is the definition of Evil and Good? How do tribalism and crime fit into your storyline?

[6197]     Christian Gathering

Sunday 8:30 AM - 10:00 AM Max Players: 50
Our annual Sunday morning gathering for Christians attending the Con. This is a non-sectarian prayer, sharing, and discussion group. Sponsored by http://christian-gamers-guild.org

[6203]     Firearm Safety Class

Sunday 10:00 AM - 12:00 PM Max Players: 24
PLEASE NOTE: Weapons are not allowed at GameStorm. This is a seminar, not a training course. This is a non-political educational class covering Child Safety, Safe Gun Handling, Safe Storage, Suicide Prevention, and Wshinton & Oregon State Regulations for CHL and I-1639. Certificates will be awarded to those 21 and older after successfully completing the written exam.

[6198]     Introductory Games

Sunday 10:00 AM - 11:30 AM Max Players: 50
There are many who love main stream games like Yahtzee, Monopoly, Pit, Rummy, Canasta, Bridge, etc. Many of these folks would never consider themselves part of the gaming community. In this panel we show you some good games that might appeal to them.

[6199]     Prototyping Primer

Sunday 11:30 AM - 1:00 PM Max Players: 50
There are various tools available to help you prototype your game design. Learn what skills, equipment, software, and materials can best result in the best possible prototype.

[6200]     Mental Health Portrayals in Games

Sunday 1:00 PM - 2:30 PM Max Players: 50
Our panelists discuss the good, bad, and ugly of portrayals of mental health issues in games.

[6201]     Taking your Game from Idea to Retail Store

Sunday 2:30 PM - 4:00 PM Max Players: 50
There are many steps involved in taking a game from idea to reality. Learn what they are, from the first playtest through production and marketing.

[6202]     Critical Hits and Misses

Sunday 3:30 PM - 5:00 PM Max Players: 50
Our annual review of what we did right, and what we can improve on for next GameStorm. Come tell us what you loved, and what you'd love to see changed!
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