GameStorm home page

Pathfinder Society

Player Signups will close at Midnight on Tuesday, March 19
Click on the name of an event for more details

[7737]     How to play Pathfinder Workshop

Game System: Pathfinder
Thursday 12:30 PM - 1:00 PM Max Players: 6
This 30-minute workshop covers the basics of Pathfinder from what the different dice are used for to how combat works. Includes a pregenerated character that you can play in Pathfinder Society games at GameStorm. We recommend playing your new character in up to four 1-hour introductory quests (Pathfinder #10-16: What the Helms Hide) at the same table following the workshop.

[7846]     Pathfinder #10-01: Oathbreakers Die

Game System: Pathfinder
Thursday 1:00 PM - 6:00 PM Max Players: 6
A Pathfinder Society Scenario designed for levels 1-5. The city of Daggermark is best known for its poisoners and assassins, who maintain active guilds that enjoy the full respect of local authorities. Local venture-captain Istivil Bosk prefers to keep his head down and stays out of their affairs, but he has recently learned that a Pathfinder agent has been targeted for assassination.

[7847]     Pathfinder #10-04: Reaver's Roar

Game System: Pathfinder
Thursday 1:00 PM - 6:00 PM Max Players: 6
A Pathfinder Society Scenario designed for levels 7-11. While the party's mission to retrieve a relic of the Shining Crusade from a cathedral guarded by a fearsome beast seems straightforward, if extremely hazardous, interested parties from the nearby orc nation of Belkzen and beyond have their own plans that may not align with the PCs' own.

[7746]     Pathfinder #10-16: What the Helms Hide, part 1

Game System: Pathfinder
Thursday 1:00 PM - 2:00 PM Max Players: 6
Disagreements among the Pathfinders erupted into violence 300 years ago, spurring the Society's leaders to don helms that hid their identities and protected them from assassins. These ten members of the Decemvirate have remained anonymous to this day, but a recent discovery may uncover new information about this dangerous part of the Society's history. Four-part adventure for levels 1-5.

[7782]     Pathfinder Adventure Card Guild 2B-1A: The Big Bonfire

Game System: Pathfinder Adventure Card Game
Thursday 1:00 PM - 3:00 PM Max Players: 6
Prove yourself as one of the Licktoad Tribe's bravest goblins by completing a series of dangerous dares! (part 1/4)

[7782]     Pathfinder Adventure Card Guild 2B-1A: The Big Bonfire

Game System: Pathfinder Adventure Card Game
Thursday 1:00 PM - 3:00 PM Max Players: 6
Prove yourself as one of the Licktoad Tribe's bravest goblins by completing a series of dangerous dares! (part 1/4)

[7848]     Pathfinder Module: Seers of the Drowned City

Game System: Pathfinder
Thursday 1:30 PM - 11:00 PM Max Players: 6
A Pathfinder Module for levels 5-7. With the dawning of the Age of Lost Omens, a supernatural hurricane known as the Eye of Abendego brought ruin to the nation of Lirgen. Today, what was once a powerful nation exists as a flooded swampland, its fallen cities immersed under the endless flood of a perpetual storm.

[7755]     Pathfinder #10-16: What the Helms Hide, part 2

Game System: Pathfinder
Thursday 2:00 PM - 3:00 PM Max Players: 6
Disagreements among the Pathfinders erupted into violence 300 years ago, spurring the Society's leaders to don helms that hid their identities and protected them from assassins. These ten members of the Decemvirate have remained anonymous to this day, but a recent discovery may uncover new information about this dangerous part of the Society's history. Four-part adventure for levels 1-5.

[7764]     Pathfinder #10-16: What the Helms Hide, part 3

Game System: Pathfinder
Thursday 3:00 PM - 4:00 PM Max Players: 6
Disagreements among the Pathfinders erupted into violence 300 years ago, spurring the Society's leaders to don helms that hid their identities and protected them from assassins. These ten members of the Decemvirate have remained anonymous to this day, but a recent discovery may uncover new information about this dangerous part of the Society's history. Four-part adventure for levels 1-5.

[7783]     Pathfinder Adventure Card Guild 2B-1B: Into Brinestump

Game System: Pathfinder Adventure Card Game
Thursday 3:00 PM - 5:00 PM Max Players: 6
Prove yourself as one of the Licktoad Tribe's bravest goblins by completing a series of dangerous dares! (part 2/4)

[7783]     Pathfinder Adventure Card Guild 2B-1B: Into Brinestump

Game System: Pathfinder Adventure Card Game
Thursday 3:00 PM - 5:00 PM Max Players: 6
Prove yourself as one of the Licktoad Tribe's bravest goblins by completing a series of dangerous dares! (part 2/4)

[7773]     Pathfinder #10-16: What the Helms Hide, part 4

Game System: Pathfinder
Thursday 4:00 PM - 5:00 PM Max Players: 6
Disagreements among the Pathfinders erupted into violence 300 years ago, spurring the Society's leaders to don helms that hid their identities and protected them from assassins. These ten members of the Decemvirate have remained anonymous to this day, but a recent discovery may uncover new information about this dangerous part of the Society's history. Four-part adventure for levels 1-5.

[7738]     How to play Pathfinder Workshop

Game System: Pathfinder
Thursday 5:00 PM - 5:30 PM Max Players: 6
This 30-minute workshop covers the basics of Pathfinder from what the different dice are used for to how combat works. Includes a pregenerated character that you can play in Pathfinder Society games at GameStorm. We recommend playing your new character in up to four 1-hour introductory quests (Pathfinder #10-16: What the Helms Hide) at the same table following the workshop.

[7747]     Pathfinder #10-16: What the Helms Hide, part 1

Game System: Pathfinder
Thursday 5:30 PM - 6:30 PM Max Players: 6
Disagreements among the Pathfinders erupted into violence 300 years ago, spurring the Society's leaders to don helms that hid their identities and protected them from assassins. These ten members of the Decemvirate have remained anonymous to this day, but a recent discovery may uncover new information about this dangerous part of the Society's history. Four-part adventure for levels 1-5.

[7850]     Pathfinder #10-02: Bones of Biting Ants

Game System: Pathfinder
Thursday 6:00 PM - 11:00 PM Max Players: 6
A Pathfinder Society Scenario designed for levels 3-7. What sounds at first like a simple recovery mission in the Mwangi Expanse becomes far more complicated.

[7849]     Pathfinder #10-06: Treason's Chains

Game System: Pathfinder
Thursday 6:00 PM - 11:00 PM Max Players: 6
A Pathfinder Society Scenario designed for levels 1-5. Venture-Captain Roderus has long been one of the most reliable and steadfast allies of the Pathfinder Society in the nation of Katapesh, but the aging human has decided that it is time to retire from his long-held position.

[7851]     Pathfinder #10-17: On Sevenfingers's Sails

Game System: Pathfinder
Thursday 6:00 PM - 11:00 PM Max Players: 6
A Pathfinder Society Scenario designed for levels 7-11. Over the years, the Pathfinder Society has sent several teams into the mist-shrouded Gloomspires to explore the tomb of the legendary pirate Sempet Sevenfingers. Each has contended with unforeseen horrors, but the way to Sevenfingers's final resting place and his treasures has remained hidden and sealed - until now.

[7756]     Pathfinder #10-16: What the Helms Hide, part 2

Game System: Pathfinder
Thursday 6:30 PM - 7:30 PM Max Players: 6
Disagreements among the Pathfinders erupted into violence 300 years ago, spurring the Society's leaders to don helms that hid their identities and protected them from assassins. These ten members of the Decemvirate have remained anonymous to this day, but a recent discovery may uncover new information about this dangerous part of the Society's history. Four-part adventure for levels 1-5.

[7765]     Pathfinder #10-16: What the Helms Hide, part 3

Game System: Pathfinder
Thursday 7:30 PM - 8:30 PM Max Players: 6
Disagreements among the Pathfinders erupted into violence 300 years ago, spurring the Society's leaders to don helms that hid their identities and protected them from assassins. These ten members of the Decemvirate have remained anonymous to this day, but a recent discovery may uncover new information about this dangerous part of the Society's history. Four-part adventure for levels 1-5.

[7774]     Pathfinder #10-16: What the Helms Hide, part 4

Game System: Pathfinder
Thursday 8:30 PM - 9:30 PM Max Players: 6
Disagreements among the Pathfinders erupted into violence 300 years ago, spurring the Society's leaders to don helms that hid their identities and protected them from assassins. These ten members of the Decemvirate have remained anonymous to this day, but a recent discovery may uncover new information about this dangerous part of the Society's history. Four-part adventure for levels 1-5.

[7853]     Pathfinder #10-05: Mysteries Under Moonlight, Part 1: Testament of Souls

Game System: Pathfinder
Friday 8:00 AM - 1:00 PM Max Players: 6
A Pathfinder Society Scenario designed for levels 3-7. Something ominous is afoot around Magnimar's famous monuments.

[7871]     Pathfinder #10-08: What Prestige is Worth

Game System: Pathfinder
Friday 8:00 AM - 1:00 PM Max Players: 6
A Pathfinder Society Scenario for levels 7-11. Given the countless powerful relics the Pathfinder Society keeps in the vaults beneath the Grand Lodge, it should come as no surprise when there's the occasional magical outburst. However, the most recent incident involves a powerful talisman opening a portal to Hell, and the head curator Zarta Dralneen believes this event is no mere coincidence.

[7852]     Pathfinder #10-12: Breath of the Dragonskull

Game System: Pathfinder
Friday 8:00 AM - 1:00 PM Max Players: 6
A Pathfinder Society Scenario designed for levels 1-5. What began as a straightforward mission to escort the displaced Farheaven Clan back to their original homeland in Sarkoris is quickly beset with misfortune.

[7854]     Pathfinder Module: We Be 5upergoblins

Game System: Pathfinder
Friday 8:00 AM - 1:00 PM Max Players: 6
The Birdcruncher goblin tribe has risen to remarkable heights under the leadership of its four goblin "hero-chiefs" - Reta Bigbad the fighter, Chuffy Lickwound the rogue, Poog the cleric of Zarongel, and Mogmurch the alchemist. But these legendary goblins have outgrown their tiny fiefdom, and they want to explore beyond the same, boring corner of Varisia they've known all their lives.

[7739]     How to play Pathfinder Workshop

Game System: Pathfinder
Friday 8:30 AM - 9:00 AM Max Players: 6
This 30-minute workshop covers the basics of Pathfinder from what the different dice are used for to how combat works. Includes a pregenerated character that you can play in Pathfinder Society games at GameStorm. We recommend playing your new character in up to four 1-hour introductory quests (Pathfinder #10-16: What the Helms Hide) at the same table following the workshop.

[7748]     Pathfinder #10-16: What the Helms Hide, part 1

Game System: Pathfinder
Friday 9:00 AM - 10:00 AM Max Players: 6
Disagreements among the Pathfinders erupted into violence 300 years ago, spurring the Society's leaders to don helms that hid their identities and protected them from assassins. These ten members of the Decemvirate have remained anonymous to this day, but a recent discovery may uncover new information about this dangerous part of the Society's history. Four-part adventure for levels 1-5.

[7757]     Pathfinder #10-16: What the Helms Hide, part 2

Game System: Pathfinder
Friday 10:00 AM - 11:00 AM Max Players: 6
Disagreements among the Pathfinders erupted into violence 300 years ago, spurring the Society's leaders to don helms that hid their identities and protected them from assassins. These ten members of the Decemvirate have remained anonymous to this day, but a recent discovery may uncover new information about this dangerous part of the Society's history. Four-part adventure for levels 1-5.

[7766]     Pathfinder #10-16: What the Helms Hide, part 3

Game System: Pathfinder
Friday 11:00 AM - 12:00 PM Max Players: 6
Disagreements among the Pathfinders erupted into violence 300 years ago, spurring the Society's leaders to don helms that hid their identities and protected them from assassins. These ten members of the Decemvirate have remained anonymous to this day, but a recent discovery may uncover new information about this dangerous part of the Society's history. Four-part adventure for levels 1-5.

[7775]     Pathfinder #10-16: What the Helms Hide, part 4

Game System: Pathfinder
Friday 12:00 PM - 1:00 PM Max Players: 6
Disagreements among the Pathfinders erupted into violence 300 years ago, spurring the Society's leaders to don helms that hid their identities and protected them from assassins. These ten members of the Decemvirate have remained anonymous to this day, but a recent discovery may uncover new information about this dangerous part of the Society's history. Four-part adventure for levels 1-5.

[7740]     How to play Pathfinder Workshop

Game System: Pathfinder
Friday 1:00 PM - 1:30 PM Max Players: 6
This 30-minute workshop covers the basics of Pathfinder from what the different dice are used for to how combat works. Includes a pregenerated character that you can play in Pathfinder Society games at GameStorm. We recommend playing your new character in up to four 1-hour introductory quests (Pathfinder #10-16: What the Helms Hide) at the same table following the workshop.

[7857]     Pathfinder #10-06: Treason's Chains

Game System: Pathfinder
Friday 1:00 PM - 5:30 PM Max Players: 6
A Pathfinder Society Scenario designed for levels 1-5. Venture-Captain Roderus has long been one of the most reliable and steadfast allies of the Pathfinder Society in the nation of Katapesh, but the aging human has decided that it is time to retire from his long-held position.

[7855]     Pathfinder #10-07: Mysteries Under Moonlight, Part 2: The Howling Dance

Game System: Pathfinder
Friday 1:00 PM - 5:30 PM Max Players: 6
A Pathfinder Society Scenario designed for levels 3-7. With the unique blessing of a celestial ambassador, the PCs depart Magnimar and rush into the swamp, chasing after the mastermind behind the corruption of several of Magnimar's iconic monuments. This is the 1st scenario in the two-part "Mysteries Under Moonlight" campaign arc. It is intended to be played after #10-05: Testament of Souls.

[7856]     Pathfinder #10-10: The Shattered Shield

Game System: Pathfinder
Friday 1:00 PM - 5:30 PM Max Players: 6
A Pathfinder Society Scenario designed for levels 1-5. When news arrives that one of the shards of the holy relic known as the Shattered Shield of Arnisant have been put up for sale in a Rahadoumi auction, the Pathfinder Society is highly skeptical, particularly since all the shards of the shield are safely accounted for, enshrined in the nation of Lastwall's capital city, Vigil.

[7784]     Pathfinder Adventure Card Guild 2B-1C: The Old Shipwreck

Game System: Pathfinder Adventure Card Game
Friday 1:00 PM - 3:00 PM Max Players: 6
Prove yourself as one of the Licktoad Tribe's bravest goblins by completing a series of dangerous dares! (part 3/4)

[7784]     Pathfinder Adventure Card Guild 2B-1C: The Old Shipwreck

Game System: Pathfinder Adventure Card Game
Friday 1:00 PM - 3:00 PM Max Players: 6
Prove yourself as one of the Licktoad Tribe's bravest goblins by completing a series of dangerous dares! (part 3/4)

[7749]     Pathfinder #10-16: What the Helms Hide, part 1

Game System: Pathfinder
Friday 1:30 PM - 2:30 PM Max Players: 6
Disagreements among the Pathfinders erupted into violence 300 years ago, spurring the Society's leaders to don helms that hid their identities and protected them from assassins. These ten members of the Decemvirate have remained anonymous to this day, but a recent discovery may uncover new information about this dangerous part of the Society's history. Four-part adventure for levels 1-5.

[7758]     Pathfinder #10-16: What the Helms Hide, part 2

Game System: Pathfinder
Friday 2:30 PM - 3:30 PM Max Players: 6
Disagreements among the Pathfinders erupted into violence 300 years ago, spurring the Society's leaders to don helms that hid their identities and protected them from assassins. These ten members of the Decemvirate have remained anonymous to this day, but a recent discovery may uncover new information about this dangerous part of the Society's history. Four-part adventure for levels 1-5.

[7785]     Pathfinder Adventure Card Guild 2B-1D: Revenge of the Longshanks

Game System: Pathfinder Adventure Card Game
Friday 3:00 PM - 5:00 PM Max Players: 6
Prove yourself as one of the Licktoad Tribe's bravest goblins by completing a series of dangerous dares! (part 4/4)

[7785]     Pathfinder Adventure Card Guild 2B-1D: Revenge of the Longshanks

Game System: Pathfinder Adventure Card Game
Friday 3:00 PM - 5:00 PM Max Players: 6
Prove yourself as one of the Licktoad Tribe's bravest goblins by completing a series of dangerous dares! (part 4/4)

[7767]     Pathfinder #10-16: What the Helms Hide, part 3

Game System: Pathfinder
Friday 3:30 PM - 4:30 PM Max Players: 6
Disagreements among the Pathfinders erupted into violence 300 years ago, spurring the Society's leaders to don helms that hid their identities and protected them from assassins. These ten members of the Decemvirate have remained anonymous to this day, but a recent discovery may uncover new information about this dangerous part of the Society's history. Four-part adventure for levels 1-5.

[7776]     Pathfinder #10-16: What the Helms Hide, part 4

Game System: Pathfinder
Friday 4:30 PM - 5:30 PM Max Players: 6
Disagreements among the Pathfinders erupted into violence 300 years ago, spurring the Society's leaders to don helms that hid their identities and protected them from assassins. These ten members of the Decemvirate have remained anonymous to this day, but a recent discovery may uncover new information about this dangerous part of the Society's history. Four-part adventure for levels 1-5.

[7858]     Pathfinder Module: Ruins of Bonekeep, Level 1: The Silent Grave

Game System: Pathfinder
Friday 5:30 PM - 11:30 PM Max Players: 6
A Pathfinder Society Special designed for levels 3-7. An enemy of the Pathfinder Society recently found a hidden dungeon in a centuries-old siege fortress, but despite his best efforts to convert it into his base of operations, he failed.

[7741]     How to play Pathfinder Workshop

Game System: Pathfinder
Friday 6:00 PM - 6:30 PM Max Players: 6
This 30-minute workshop covers the basics of Pathfinder from what the different dice are used for to how combat works. Includes a pregenerated character that you can play in Pathfinder Society games at GameStorm. We recommend playing your new character in up to four 1-hour introductory quests (Pathfinder #10-16: What the Helms Hide) at the same table following the workshop.

[7750]     Pathfinder #10-16: What the Helms Hide, part 1

Game System: Pathfinder
Friday 6:30 PM - 7:30 PM Max Players: 6
Disagreements among the Pathfinders erupted into violence 300 years ago, spurring the Society's leaders to don helms that hid their identities and protected them from assassins. These ten members of the Decemvirate have remained anonymous to this day, but a recent discovery may uncover new information about this dangerous part of the Society's history. Four-part adventure for levels 1-5.

[7759]     Pathfinder #10-16: What the Helms Hide, part 2

Game System: Pathfinder
Friday 7:30 PM - 8:30 PM Max Players: 6
Disagreements among the Pathfinders erupted into violence 300 years ago, spurring the Society's leaders to don helms that hid their identities and protected them from assassins. These ten members of the Decemvirate have remained anonymous to this day, but a recent discovery may uncover new information about this dangerous part of the Society's history. Four-part adventure for levels 1-5.

[7768]     Pathfinder #10-16: What the Helms Hide, part 3

Game System: Pathfinder
Friday 8:30 PM - 9:30 PM Max Players: 6
Disagreements among the Pathfinders erupted into violence 300 years ago, spurring the Society's leaders to don helms that hid their identities and protected them from assassins. These ten members of the Decemvirate have remained anonymous to this day, but a recent discovery may uncover new information about this dangerous part of the Society's history. Four-part adventure for levels 1-5.

[7777]     Pathfinder #10-16: What the Helms Hide, part 4

Game System: Pathfinder
Friday 9:30 PM - 10:30 PM Max Players: 6
Disagreements among the Pathfinders erupted into violence 300 years ago, spurring the Society's leaders to don helms that hid their identities and protected them from assassins. These ten members of the Decemvirate have remained anonymous to this day, but a recent discovery may uncover new information about this dangerous part of the Society's history. Four-part adventure for levels 1-5.

[7859]     Pathfinder #10-12: Breath of the Dragonskull

Game System: Pathfinder
Saturday 8:00 AM - 1:00 PM Max Players: 6
A Pathfinder Society Scenario designed for levels 1-5. What began as a straightforward mission to escort the displaced Farheaven Clan back to their original homeland in Sarkoris is quickly beset with misfortune.

[7860]     Pathfinder #10-14: Debt to the Quah

Game System: Pathfinder
Saturday 8:00 AM - 1:00 PM Max Players: 6
A Pathfinder Society Scenario designed for levels 3-7. The truth about a bungled Pathfinder expedition into what was supposedly Thassilonian ruin has come to light.

[7861]     Pathfinder #10-17: On Sevenfingers's Sails

Game System: Pathfinder
Saturday 8:00 AM - 1:00 PM Max Players: 6
A Pathfinder Society Scenario designed for levels 7-11. Over the years, the Pathfinder Society has sent several teams into the mist-shrouded Gloomspires to explore the tomb of the legendary pirate Sempet Sevenfingers. Each has contended with unforeseen horrors, but the way to Sevenfingers's final resting place and his treasures has remained hidden and sealed - until now.

[7862]     Pathfinder Module: We Be 5upergoblins

Game System: Pathfinder
Saturday 8:00 AM - 1:00 PM Max Players: 6
The Birdcruncher goblin tribe has risen to remarkable heights under the leadership of its four goblin "hero-chiefs" - Reta Bigbad the fighter, Chuffy Lickwound the rogue, Poog the cleric of Zarongel, and Mogmurch the alchemist. But these legendary goblins have outgrown their tiny fiefdom, and they want to explore beyond the same, boring corner of Varisia they've known all their lives.

[7742]     How to play Pathfinder Workshop

Game System: Pathfinder
Saturday 8:30 AM - 9:00 AM Max Players: 6
This 30-minute workshop covers the basics of Pathfinder from what the different dice are used for to how combat works. Includes a pregenerated character that you can play in Pathfinder Society games at GameStorm. We recommend playing your new character in up to four 1-hour introductory quests (Pathfinder #10-16: What the Helms Hide) at the same table following the workshop.

[7751]     Pathfinder #10-16: What the Helms Hide, part 1

Game System: Pathfinder
Saturday 9:00 AM - 10:00 AM Max Players: 6
Disagreements among the Pathfinders erupted into violence 300 years ago, spurring the Society's leaders to don helms that hid their identities and protected them from assassins. These ten members of the Decemvirate have remained anonymous to this day, but a recent discovery may uncover new information about this dangerous part of the Society's history. Four-part adventure for levels 1-5.

[7760]     Pathfinder #10-16: What the Helms Hide, part 2

Game System: Pathfinder
Saturday 10:00 AM - 11:00 AM Max Players: 6
Disagreements among the Pathfinders erupted into violence 300 years ago, spurring the Society's leaders to don helms that hid their identities and protected them from assassins. These ten members of the Decemvirate have remained anonymous to this day, but a recent discovery may uncover new information about this dangerous part of the Society's history. Four-part adventure for levels 1-5.

[7769]     Pathfinder #10-16: What the Helms Hide, part 3

Game System: Pathfinder
Saturday 11:00 AM - 12:00 PM Max Players: 6
Disagreements among the Pathfinders erupted into violence 300 years ago, spurring the Society's leaders to don helms that hid their identities and protected them from assassins. These ten members of the Decemvirate have remained anonymous to this day, but a recent discovery may uncover new information about this dangerous part of the Society's history. Four-part adventure for levels 1-5.

[7778]     Pathfinder #10-16: What the Helms Hide, part 4

Game System: Pathfinder
Saturday 12:00 PM - 1:00 PM Max Players: 6
Disagreements among the Pathfinders erupted into violence 300 years ago, spurring the Society's leaders to don helms that hid their identities and protected them from assassins. These ten members of the Decemvirate have remained anonymous to this day, but a recent discovery may uncover new information about this dangerous part of the Society's history. Four-part adventure for levels 1-5.

[7743]     How to play Pathfinder Workshop

Game System: Pathfinder
Saturday 1:00 PM - 1:30 PM Max Players: 6
This 30-minute workshop covers the basics of Pathfinder from what the different dice are used for to how combat works. Includes a pregenerated character that you can play in Pathfinder Society games at GameStorm. We recommend playing your new character in up to four 1-hour introductory quests (Pathfinder #10-16: What the Helms Hide) at the same table following the workshop.

[7863]     Pathfinder #10-01: Oathbreakers Die

Game System: Pathfinder
Saturday 1:00 PM - 5:30 PM Max Players: 6
A Pathfinder Society Scenario designed for levels 1-5. The city of Daggermark is best known for its poisoners and assassins, who maintain active guilds that enjoy the full respect of local authorities. Local venture-captain Istivil Bosk prefers to keep his head down and stays out of their affairs, but he has recently learned that a Pathfinder agent has been targeted for assassination.

[7864]     Pathfinder #10-03: Death on the Ice

Game System: Pathfinder
Saturday 1:00 PM - 5:30 PM Max Players: 6
A Pathfinder Society Scenario designed for levels 5-9. A message delivered by an unlikely courier sends the PCs to the Crown of the World. After making a dangerous trek across the icy passes and bays of Golarion's northernmost continent, the PCs must come to the aid of a Pathfinder Society expedition whose archaeological excavations have uncovered far more than they expected to find.

[7865]     Pathfinder #10-10: The Shattered Shield

Game System: Pathfinder
Saturday 1:00 PM - 5:30 PM Max Players: 6
A Pathfinder Society Scenario designed for levels 1-5. When news arrives that one of the shards of the holy relic known as the Shattered Shield of Arnisant have been put up for sale in a Rahadoumi auction, the Pathfinder Society is highly skeptical, particularly since all the shards of the shield are safely accounted for, enshrined in the nation of Lastwall's capital city, Vigil.

[7786]     Pathfinder Adventure Card Guild 5-1A: Tide of Bones

Game System: Pathfinder Adventure Card Game
Saturday 1:00 PM - 3:00 PM Max Players: 6
Sail into these uncharted waters of the Hao Jin Tapestry to uncover the extent of the tapestry's decline. With luck, you will return home safely... though luck is not necessarily on your side. (part 1)

[7786]     Pathfinder Adventure Card Guild 5-1A: Tide of Bones

Game System: Pathfinder Adventure Card Game
Saturday 1:00 PM - 3:00 PM Max Players: 6
Sail into these uncharted waters of the Hao Jin Tapestry to uncover the extent of the tapestry's decline. With luck, you will return home safely... though luck is not necessarily on your side. (part 1)

[7752]     Pathfinder #10-16: What the Helms Hide, part 1

Game System: Pathfinder
Saturday 1:30 PM - 2:30 PM Max Players: 6
Disagreements among the Pathfinders erupted into violence 300 years ago, spurring the Society's leaders to don helms that hid their identities and protected them from assassins. These ten members of the Decemvirate have remained anonymous to this day, but a recent discovery may uncover new information about this dangerous part of the Society's history. Four-part adventure for levels 1-5.

[7761]     Pathfinder #10-16: What the Helms Hide, part 2

Game System: Pathfinder
Saturday 2:30 PM - 3:30 PM Max Players: 6
Disagreements among the Pathfinders erupted into violence 300 years ago, spurring the Society's leaders to don helms that hid their identities and protected them from assassins. These ten members of the Decemvirate have remained anonymous to this day, but a recent discovery may uncover new information about this dangerous part of the Society's history. Four-part adventure for levels 1-5.

[7787]     Pathfinder Adventure Card Guild 5-1B: Grindylow Grifters

Game System: Pathfinder Adventure Card Game
Saturday 3:00 PM - 5:00 PM Max Players: 6
Sail into these uncharted waters of the Hao Jin Tapestry to uncover the extent of the tapestry's decline. With luck, you will return home safely... though luck is not necessarily on your side. (part 2)

[7787]     Pathfinder Adventure Card Guild 5-1B: Grindylow Grifters

Game System: Pathfinder Adventure Card Game
Saturday 3:00 PM - 5:00 PM Max Players: 6
Sail into these uncharted waters of the Hao Jin Tapestry to uncover the extent of the tapestry's decline. With luck, you will return home safely... though luck is not necessarily on your side. (part 2)

[7770]     Pathfinder #10-16: What the Helms Hide, part 3

Game System: Pathfinder
Saturday 3:30 PM - 4:30 PM Max Players: 6
Disagreements among the Pathfinders erupted into violence 300 years ago, spurring the Society's leaders to don helms that hid their identities and protected them from assassins. These ten members of the Decemvirate have remained anonymous to this day, but a recent discovery may uncover new information about this dangerous part of the Society's history. Four-part adventure for levels 1-5.

[7779]     Pathfinder #10-16: What the Helms Hide, part 4

Game System: Pathfinder
Saturday 4:30 PM - 5:30 PM Max Players: 6
Disagreements among the Pathfinders erupted into violence 300 years ago, spurring the Society's leaders to don helms that hid their identities and protected them from assassins. These ten members of the Decemvirate have remained anonymous to this day, but a recent discovery may uncover new information about this dangerous part of the Society's history. Four-part adventure for levels 1-5.

[7731]     Pathfinder #10-00: The Hao Jin Cataclysm

Game System: Pathfinder
Saturday 6:00 PM - 11:00 PM Max Players: 65
A special multi-table adventure for levels 1-11. The Hao Jin Tapestry, a legendary museum demiplane, is deteriorating. Unless Pathfinders intervene, it will rip apart violently, killing everyone inside. Yet powerful forces seek to hasten the destruction or profit off the chaos, and the impending apocalypse has thrown the tapestry's civilizations into turmoil.

[7731]     Pathfinder #10-00: The Hao Jin Cataclysm

Game System: Pathfinder
Saturday 6:00 PM - 11:00 PM Max Players: 65
A special multi-table adventure for levels 1-11. The Hao Jin Tapestry, a legendary museum demiplane, is deteriorating. Unless Pathfinders intervene, it will rip apart violently, killing everyone inside. Yet powerful forces seek to hasten the destruction or profit off the chaos, and the impending apocalypse has thrown the tapestry's civilizations into turmoil.

[7744]     How to play Pathfinder Workshop

Game System: Pathfinder
Sunday 8:30 AM - 9:00 AM Max Players: 6
This 30-minute workshop covers the basics of Pathfinder from what the different dice are used for to how combat works. Includes a pregenerated character that you can play in Pathfinder Society games at GameStorm. We recommend playing your new character in up to four 1-hour introductory quests (Pathfinder #10-16: What the Helms Hide) at the same table following the workshop.

[7867]     Pathfinder #10-09: The Rasping Rebirth

Game System: Pathfinder
Sunday 8:30 AM - 5:30 PM Max Players: 6
A Pathfinder Society Scenario designed for levels 12-15. Over a century ago, hordes from the Abyss tore through a weak point in the Material Plane and surged forth onto Golarion, creating a corrupted and blighted land that would come to be known as the Worldwound.

[7866]     Pathfinder #10-11: The Hao Jin Hierophant

Game System: Pathfinder
Sunday 8:30 AM - 1:00 PM Max Players: 6
A Pathfinder Society Scenario designed for levels 5-9. Seven years ago, the Pathfinder Society acquired the Hao Jin Tapestry, a powerful artifact and gateway to a wondrous, yet slowly disintegrating, museum-like demiplane. Despite the sacrifices made to preserve the Hao-Jin Tapestry by one of the Pathfinder Society's most influential members, the realm's collapse seems inevitable.

[7868]     Pathfinder #10-15: Tapestry's Trial

Game System: Pathfinder
Sunday 8:30 AM - 1:00 PM Max Players: 6
A Pathfinder Society Scenario designed for levels 7-11. The Society's leaders believe that only Hao Jin herself might be able to repair her creation, and a new lead at last reveals where she had gone: the realm of perfect law, Axis. As elite agents, the PCs must track her down and convince her to save the tapestry demiplane and all of the creatures that live there.

[7753]     Pathfinder #10-16: What the Helms Hide, part 1

Game System: Pathfinder
Sunday 9:00 AM - 10:00 AM Max Players: 6
Disagreements among the Pathfinders erupted into violence 300 years ago, spurring the Society's leaders to don helms that hid their identities and protected them from assassins. These ten members of the Decemvirate have remained anonymous to this day, but a recent discovery may uncover new information about this dangerous part of the Society's history. Four-part adventure for levels 1-5.

[7762]     Pathfinder #10-16: What the Helms Hide, part 2

Game System: Pathfinder
Sunday 10:00 AM - 11:00 AM Max Players: 6
Disagreements among the Pathfinders erupted into violence 300 years ago, spurring the Society's leaders to don helms that hid their identities and protected them from assassins. These ten members of the Decemvirate have remained anonymous to this day, but a recent discovery may uncover new information about this dangerous part of the Society's history. Four-part adventure for levels 1-5.

[7771]     Pathfinder #10-16: What the Helms Hide, part 3

Game System: Pathfinder
Sunday 11:00 AM - 12:00 PM Max Players: 6
Disagreements among the Pathfinders erupted into violence 300 years ago, spurring the Society's leaders to don helms that hid their identities and protected them from assassins. These ten members of the Decemvirate have remained anonymous to this day, but a recent discovery may uncover new information about this dangerous part of the Society's history. Four-part adventure for levels 1-5.

[7780]     Pathfinder #10-16: What the Helms Hide, part 4

Game System: Pathfinder
Sunday 12:00 PM - 1:00 PM Max Players: 6
Disagreements among the Pathfinders erupted into violence 300 years ago, spurring the Society's leaders to don helms that hid their identities and protected them from assassins. These ten members of the Decemvirate have remained anonymous to this day, but a recent discovery may uncover new information about this dangerous part of the Society's history. Four-part adventure for levels 1-5.

[7745]     How to play Pathfinder Workshop

Game System: Pathfinder
Sunday 1:00 PM - 1:30 PM Max Players: 6
This 30-minute workshop covers the basics of Pathfinder from what the different dice are used for to how combat works. Includes a pregenerated character that you can play in Pathfinder Society games at GameStorm. We recommend playing your new character in up to four 1-hour introductory quests (Pathfinder #10-16: What the Helms Hide) at the same table following the workshop.

[7869]     Pathfinder #10-13: Fragments of Antiquity

Game System: Pathfinder
Sunday 1:00 PM - 5:30 PM Max Players: 6
A Pathfinder Society Scenario designed for levels 5-9. After creating her spectacular museum demiplane, the legendary sorcerer Hao Jin departed without a forwarding address. However, the Pathfinder Society has recently discovered her last known whereabouts on the Material Plane: a Tian Shu library that she later transported to her demiplane to spare it local dangers.

[7870]     Pathfinder #10-14: Debt to the Quah

Game System: Pathfinder
Sunday 1:00 PM - 5:30 PM Max Players: 6
A Pathfinder Society Scenario designed for levels 3-7. The truth about a bungled Pathfinder expedition into what was supposedly Thassilonian ruin has come to light.

[7788]     Pathfinder Adventure Card Guild 5-1C: The Devil and the Storm

Game System: Pathfinder Adventure Card Game
Sunday 1:00 PM - 3:00 PM Max Players: 6
Sail into these uncharted waters of the Hao Jin Tapestry to uncover the extent of the tapestry's decline. With luck, you will return home safely... though luck is not necessarily on your side. (part 3)

[7788]     Pathfinder Adventure Card Guild 5-1C: The Devil and the Storm

Game System: Pathfinder Adventure Card Game
Sunday 1:00 PM - 3:00 PM Max Players: 6
Sail into these uncharted waters of the Hao Jin Tapestry to uncover the extent of the tapestry's decline. With luck, you will return home safely... though luck is not necessarily on your side. (part 3)

[7754]     Pathfinder #10-16: What the Helms Hide, part 1

Game System: Pathfinder
Sunday 1:30 PM - 2:30 PM Max Players: 6
Disagreements among the Pathfinders erupted into violence 300 years ago, spurring the Society's leaders to don helms that hid their identities and protected them from assassins. These ten members of the Decemvirate have remained anonymous to this day, but a recent discovery may uncover new information about this dangerous part of the Society's history. Four-part adventure for levels 1-5.

[7763]     Pathfinder #10-16: What the Helms Hide, part 2

Game System: Pathfinder
Sunday 2:30 PM - 3:30 PM Max Players: 6
Disagreements among the Pathfinders erupted into violence 300 years ago, spurring the Society's leaders to don helms that hid their identities and protected them from assassins. These ten members of the Decemvirate have remained anonymous to this day, but a recent discovery may uncover new information about this dangerous part of the Society's history. Four-part adventure for levels 1-5.

[7789]     Pathfinder Adventure Card Guild 5-1D: In Thieves' Wake

Game System: Pathfinder Adventure Card Game
Sunday 3:00 PM - 5:00 PM Max Players: 6
Sail into these uncharted waters of the Hao Jin Tapestry to uncover the extent of the tapestry's decline. With luck, you will return home safely... though luck is not necessarily on your side. (part 4)

[7789]     Pathfinder Adventure Card Guild 5-1D: In Thieves' Wake

Game System: Pathfinder Adventure Card Game
Sunday 3:00 PM - 5:00 PM Max Players: 6
Sail into these uncharted waters of the Hao Jin Tapestry to uncover the extent of the tapestry's decline. With luck, you will return home safely... though luck is not necessarily on your side. (part 4)

[7772]     Pathfinder #10-16: What the Helms Hide, part 3

Game System: Pathfinder
Sunday 3:30 PM - 4:30 PM Max Players: 6
Disagreements among the Pathfinders erupted into violence 300 years ago, spurring the Society's leaders to don helms that hid their identities and protected them from assassins. These ten members of the Decemvirate have remained anonymous to this day, but a recent discovery may uncover new information about this dangerous part of the Society's history. Four-part adventure for levels 1-5.

[7781]     Pathfinder #10-16: What the Helms Hide, part 4

Game System: Pathfinder
Sunday 4:30 PM - 5:30 PM Max Players: 6
Disagreements among the Pathfinders erupted into violence 300 years ago, spurring the Society's leaders to don helms that hid their identities and protected them from assassins. These ten members of the Decemvirate have remained anonymous to this day, but a recent discovery may uncover new information about this dangerous part of the Society's history. Four-part adventure for levels 1-5.
`